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Database >> Wednesday October 08, 2008
 
THE PLAYER'S Corner

Still captivating

Peggle Nights hasn't lost the magic, report Shaun Conlin and Chad Sapieha !

COX NEWS SERVICE

A follow-up to Peggle, possibly the most addictive puzzle game of all time - except for (maybe) Tetris - PopCaps' new Peggle Nights does almost nothing to the deceptively simple and thoroughly winning formula of its antecedent, which is as it should be, because Peggle wasn't broke.

Like its predecessor, Peggle Nights is a simple puzzle game that has you launching a ball from a pivoting cannon atop the screen and trying to take out as many colour-coded pegs, bricks and other obstacles as the ball falls ever downward, but ricocheting like crazy along the way.

There's a certain child-like wondrousness to the ping-clang-boink-boink-boink of it all while the serious addictiveness lies in trying to clear a screen by not striking the required orange pegs until the very last - but before you run out of balls. So you're aiming just so, trying to string long shots together, bonus pegs maybe and landing a dunk in a roving free-ball basket at the bottom, ultimately culminating in a rousing chorus of Ode to Joy.

There are some 60 levels for Peggle Nights, all of them new, and all sporting nighttime settings - basically dusky-palette backgrounds and an inconsequential premise of nocturnal "dreamtime" adventure with different "guides" that each offer a unique, temporary assist in the form of a shot special or free ball.


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