We’ve Come a Long Way, Baby
I
sold my first story to a small press horror magazine in the US when
I was a mere babe - 17. Other kids were at the video arcades, I was
sitting in front of a portable typewriter, clacking away, back in
the days when stories were typed on manuscript paper (at least 20
bond weight) and sent through the mail.
Once sent off,
the waiting process began. Would they accept it? Or would they reject
it? In either event, a letter - and perhaps your returned manuscript
- would eventually arrive in the post, usually about a month or
two later (and only if you provided return postage and an envelope
with your address on it).
That story -
"The Boogeyman in the Closet" - was first written out in longhand
on notebook paper. Then the laborious typing process began. When
a typing mistake was made, and there were certainly plenty, one
had to backspace on the typewriter to the offending character, use
the correcting tape (you had to manually put it on top of the character
you wanted to delete), and then retype the character.
This process
erased your mistake, and then you could continue. It was either
that or use white-out correcting fluid which usually made a mess
of your manuscript.
To say that
it was a pain in the backside would be to put it mildly. Well, those
were the glorious 1970s, the days of Disco, before the advent of
the personal computer - and a whole new way of writing stories and
sending them off for possible publication.
As
I advanced in my "writing career" (I seem to remember collecting
far more rejection slips than anything else), my stories became
longer. That first story was a mere three pages. Re-typing was really
no big deal, perhaps an hour of work or so. But when the stories
grew in length to maybe 30 pages or 40 pages, or 130 pages or 140
pages, then the process of typing - much less retyping - became
most irksome.
There is no
greater motivation to chuck a story than the thought that it needs
to be retyped because you changed the plot a little bit and now
everything is off kilter, or the page numbers are out of sequence,
or you simply made too many typos the first time round.
Thus it was
with a bit of joy that I discovered computers, and especially the
word processor. Life became a whole lot simpler, and no longer did
I have to make trips to the store for correcting film or endless
bottles of white-out. With a word processor, you can simply correct
your mistakes on the screen with no one the wiser.
My first computer
was a laptop with a total memory capacity of a mere megabyte of
RAM. Into that one megabyte, the operating system (DOS 5) had to
be loaded, and then a text editor and the file you were editing
- and that was about it.
That computer
was a Toshiba 100, one of their very first laptop models (if I'm
remembering all this correctly!), which I purchased in 1991 for
about US$1,000. At that time, the switch was being made away from
DOS and into Windows.
That was about
10 years ago, and I can tell you: things have changed.
With that old
laptop, I could get a few games to work. Prince of Persia was a
favourite - I somehow made it from start to finish in that game,
the only one I ever completed. That, of course, required hours and
hours of effort, but I was so taken by that laptop I could hardly
keep my hands off it. Carmen San Diego also worked on that machine,
as did some of the early Apogee games like Commander Keen.
Everything was
done on floppies, from first loading the operating system, to working
with files, saving files, playing games. I am still amazed at what
could be done with so little memory. Everything in those days was
sparseness and utility - no room for bloatware when you've got to
fit things on a floppy disk and only 1,024 kbytes of memory at your
disposal!
Today I have
another laptop, but it's a tad more advanced. In RAM alone, it has
128 megabytes. The hard disk? From zero, I've moved up to 10 gigabytes
(there's 20 gigabytes on my desktop). From a black and white screen,
I've moved to glorious colour.
From no sound,
I've gone multimedia with built-in speakers and enough power to
play movies, audio CDs, MP3 files. There's a built-in CD-ROM drive,
a network card, a touch pad instead of a mouse, and special buttons
like the one with the envelope on it - I can just hit that button
and the machine checks my email.
Of course, back
in the good old days, there was no email. So when I wanted to know
what an editor thought about a story, I had to wait for snail mail.
Those waits were pretty hard to take! But these days, of course,
an editor can pop off an email to you, telling you he or she loves
your story and wants to buy it (rarely) or (more likely) that your
story "just isn't right" for them.
So instead of
waiting a month or two to be rejected, you can now be rejected almost
instantly.
That's progress
for you.
Even so, I wouldn't
want to go back to those old days for anything in the world. I can't
imagine going back to a plain old text editor, not after using my
Star Office or Microsoft Word.
Operating systems,
too, have improved. There's no longer a need to keep a manual at
hand, just in case you need to make some exotic manouevres like
renaming files or backing up files to a floppy, which required working
use of the old DOS commands. The advent of the GUI (Graphical User
Interface) has made a lot of the housekeeping chores pretty simple,
no matter how you look at it.
The Windows
road, from 3.1 to Windows ME, was pretty rocky. Some folks are still
nursing their wounds over it. When all's said and done, one has
to admit that Windows has become a lot more stable, reliable and
useful. You can now generally add things to a Windows system - like
a modem or a printer - without having to have a degree in rocket
science, usually without even so much as reading the instructions
for your new gadget.
That's certainly
something.
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The
Toys
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First
computer: Toshiba 100 running on DOS 5, 1 MB RAM, No hard
disk, one floppy disk.
Current
configuration: Compaq Presario 1400 running Windows ME,
Pentium III 800 MHz, 128 MB RAM. 10 gigabyte hard drive. Built-in
CD, sound, speakers, network, MP3 player, USB ports
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Despite all
the whistles and bells, I've discovered computers aren't really
that helpful as far as getting published is concerned. They make
the process easier, but the creative juices still have to stew,
and good ideas are essential. I'm still working on that Great American
Novel. Several, in fact.
And thanks to
computers, I have all the beginnings of those works stored somewhere
- beginnings waiting for middles and ends. And then there's the
completed ones, that need a bit of editing. Thanks to the computer,
I can now decide on a major plot switch and spend weeks or months
trying to work it into the story, only to be dissatisfied and try
something else!
When they invent
a computer that completes novels and incorporates plot shifts, do
let me know!
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