The survival title reached 250,000 sales in 48 hours, placing it behind only "Minecraft: Xbox 360 Edition."
Artwork for "State of Decay" conveys its survivalist theme
Zombie game "State of Decay" could already claim serious video game credentials through its connections to "World of Warcraft," "StarCraft" and "Guild Wars" via studio founder Jeff Strain.
The release was well timed, with the well anticipated title arriving as the effects of an annual lull in video game releases began to make themselves felt.
Not only that, but fellow console manufacturer Sony PlayStation is on the verge of launching post-apocalyptic "The Last of Us" this June 14, making it a showcase for the best that the PlayStation 3 can offer.
"State of Decay" had started life as a zombie-themed massively multiplayer online (MMO) game, but its scope was narrowed in order to maintain achievability.
Where "Left 4 Dead" and the zombies mode of a "Call of Duty" game focus on combat, "State of Decay" has more in common with "The Walking Dead" or "DayZ" insofar as survival is made the player's priority -- though any salvaged shotgun will soon become a trusted friend.
And though it remains a single-player experience for now, there is a possibility of cooperative high-jinks added further down the line, while a PC version is also on the cards, with its sequel aiming for genuine MMO classification.
Studio website: undeadlabs.com