September release "Grand Theft Auto V" will iterate upon systems introduced in "GTA: San Andreas," "Red Dead Redemption" and "Max Payne 3."
Players will be able to modify both vehicles and weaponry, choosing from cosmetic and mechanical customizations in both instances.
"In addition to the many cosmetic customization alterations such as body kits, paint jobs/finishes, wheels, exhaust tips, window tints, tire smoke color, bull-bars, extra lights, and lots of other extra accessories, we have modifications that will affect gameplay and vehicle performance," producer and designer Imran Sarwar told Game Informer.
All kitted out? Then take a photo using your character's mobile phone and show it off on the Rockstar Social Club site.
Associate technical director Phil Hooker also explained to GI that "Grand Theft Auto V" would implement important advancements made in the Rockstar group's previous games.
"We've tried to bring in all the appropriate parts from the different projects, from the more advanced cover components and targeting of 'Red Dead Redemption' to the more fluid transitions in and out of gun combat from 'Max Payne 3.'"
"The main push for gunplay on 'GTA V' was trying to make everything as dynamic and fluid as possible, from animation to targeting to camera behavior," he said, using all the right words to reach aficionados of 2008's "Grand Theft Auto IV."
Meanwhile, as visitors flooded to the Rockstar Games website to comment on the "GTA V" gameplay trailer released on July 9, a staff member responded to them in confirming that game footage in the latest video was indeed captured from the PlayStation 3 version of the game.
The revelation further impressed fans given the PS3's reputation as a difficult machine to code for.
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