The modern classroom

The modern classroom

Educational apps and games have been developed to offer personalised learning to students

Promethean's interactive flat panel display transforms learning spaces into collaborative and connected environments. Photos courtesy of eLernity Thailand
Promethean's interactive flat panel display transforms learning spaces into collaborative and connected environments. Photos courtesy of eLernity Thailand

Data analytics, artificial intelligence (AI) and machine learning technology are a big influence not just in the world of marketing and social media, but in education as well.

NetDragon, a creator of internet communities based on gaming and education from China, has expanded into the education sector by integrating data analytics with the technologies of augmented reality (AR) and virtual reality (VR).

Along with developing its own technology and working with partners, NetDragon acquired several companies in order to gain a competitive advantage.

Under a similar concept, NetDragon Thailand recently launched "eLernity Thailand", offering technologies for education ecosystems and modern classrooms.

Simon Leung, vice-chairman of NetDragon and chairman of eLernity, said education is a wide spectrum and advanced technology can assist the trend for "personalised learning".

The approach of "one size fits all" is no longer practical for education, and eLernity's goal is to develop the personalised curriculum, he said.

Focusing both in the classroom and after school, eLernity Thailand is now offering several products and applications. English Galaxy was the first programme developed. It is an English e-learning platform with immersive AR/VR lessons through games and with personalisation catering to students' needs, targeting K-12 education.

In Thailand, English Galaxy platform was first used by SkyRocket, the immersive English learning space for children utilising the latest in education technology grounded in Communicative Language Teaching techniques. SkyRocket partnered with NetDragon and Promethean.

The curriculum was created to teach young learners using state-of-the-art technologies and internationally recognised metrics based on Cambridge English: Young Learners.

Besides English Galaxy and the Promethean active panel and active board which brings multi-touch interactivity, equipped at SkyRocket is Class Mind, the student tracking app that enables teachers to monitor students' performance in real-time.

Kajornsak Sungcharoen, director of education at eLernity Thailand, said the machine learning which is part of AI technology has been improved. The technology can better record and analyse the performance and behaviour of learners.

With Big Data and AI, learners can be gauged via the tracking system. Personalised learning allows students to learn on any platform.

"Within five years, the personalised curriculum will be more precise, just as we are now exposed to social media with personalised marketing or advertising," he said.

In China, eLernity is the largest service platform system for the education segment market in terms of hardware, software, platform and resources. Its business covers pre-school education, basic education, higher education, vocational education, enterprise training, non-academic learning and lifelong education.

"We are combining our knowledge and experience in online gaming and education, and transferring such expertise in building online communities in other countries, including Thailand where we have seen the potential because the availability of high-speed internet and student-centric learning approaches are driving the demand for interactive classrooms."

The eLernity programme provides tools for educators to create content on cloud-based technology and they can do it offline.

In classrooms and after school, games are designed to reinforce learning. Teachers can track their children's work and performance. Parents can find out their child's status via instant messaging.

"The heart is cloud-based software and we are open for anyone to create content and they can use the reused content," he added.

He pointed out that common technology for gaming and education are data analytics, user experience designs, disruptive innovations and technology platforms.

"What we want to do is to create an ecosystem so that that we work with worldwide or local players to bring education to each and every country," said the chairman.

For Thailand, the company is now looking for local partners to work with. He said vocational training will be a big requirement. Larry Kessier, executive director of eLernity Thailand, added that the company is aiming to support Thailand's education system, actively applying VR/AR technology.

Executive team of eLernity Thailand. Photos courtesy of NetDragon Thailand

The power of VR, AR and human holographic technology have been demonstrated by ARTH Media, NetDragon's strategic partner. Photo courtesy of NetDragon Thailand

The heart of eLernity is cloud-based software and it opens for anyone to create content and they can use the reused content. Photo courtesy of eLernity Thailand

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