The DIY revolution
Take down a regime with homemade chaos in Far Cry 6
The latest entry to the Far Cry franchise takes you on yet another journey of liberating a location from the clutches of a villainous madman. While the game remains largely similar to its predecessors, there are a few additions that make Far Cry 6 an enjoyable chaotic good time.
Far Cry 6 takes place on the island nation of Yara, a country that resembles the real-life nation of Cuba that seems to be the perfect Caribbean beach vacation spot on the surface. However, the country is under the dictatorial rule of Anton Castillo, played by the insanely talented Giancarlo Esposito. Castillo is the epitome of the Far Cry villain: ruthless, maniacal and without remorse. The only good thing to come from him is his son, Diego, who wants nothing to do with his father's reign despite being groomed to become the next El Presidente. It's no surprise that many want to get off Yara, which is exactly what your character wants to do. Dani Rojas, not to be confused with Ted Lasso's AFC Richmond footballer, who can either be male or female, is swept back into the fight for Yara's freedom after a botched attempt to take a boat to the US. Dani joins Libertad, a revolutionary group against Castillo, and together they take on his regime.
Far Cry 6 doesn't stray away from the franchise's formula of turning red zones blue: you go around the map liberating enemy bases, which rewards you with fast travel options, supplies and intel. However, there's room to play with the many customisable weapons the game has. Certain bullets work more effectively with certain types of enemies and then there's also the dangerously fun Resolver weapons, which are killing machines made from scrap. On top of that, there's also the new Supremo backpacks, each one offering a different type of special ability like firing rockets or setting off an EMP to disable alarms and vehicles. This makes liberating bases fun as you have to decide whether you want to go in guns blazing or opt for a stealthier approach. It did take me a few hours before I had a good amount of weapons for any encounter but once you do, you can shift your play style any way you want.
Fighting enemies can also be a breeze with the right animal companion by your side, a feature that makes a return in Far Cry 6. Choosing the right Amigo, as they're called in the game, is key: if stealth is your approach, bring along the adorable puppy dog Chorizo, who can distract enemies and mark loot boxes, or if you prefer some good old fashioned chaos, the man-eating crocodile Guapo or the bloodthirsty rooster Chicharron are your best bets. If you prefer a real-life Amigo, invite a friend to jump into the game with you or opt for random matchmaking.
While the previous titles of the franchise were still finding their footing on how to hit the right spot between being over the top and realistic, Far Cry 6 seems to have finally hit the mark. There's nothing more over the top than killing enemies by launching CDs to decapitate them or sending a rooster to peck them to death, but then you're also in a country oppressed by a fascist regime, which is all too real. It's probably why the game's villain, Anton Castillio, is one of the most menacing antagonists Far Cry has ever had. Aside from the incredible performance from Esposito, the character of Castillo is one that we have seen and still see in the real world even today. But aside from Castillo, the game also has a number of unique and interesting personalities you'll meet along the way whether it's on a side mission or on your main journey of going against the dictatorship, and they all make the game enjoyable.
Because it largely sticks to the formula, which is not necessarily a bad thing in its entirety, the pitfalls of that formula still do remain. Despite the varied weapons and Amigos, the constant liberating of bases may become repetitive (but then again, you're a revolutionary guerrilla fighter. Isn't liberating what you're supposed to be doing?). Like any other Ubisoft title, the map is massive, and even after hours of playing the game, I still hadn't explored the map fully. Thankfully, unlike Assassin's Creed, the map isn't stuffed with things to do because you have to unlock them with intel but it can still be overwhelming. The user interface is also a little tedious. It would have been helpful if players could organise loadout instead of having to change each weapon individually when your stealth approach turns into an all-out gunfight. Finally, when is Ubisoft going to do away with missions where you have to annoyingly follow or escort characters?
Far Cry 6 remains true to the brand that the franchise has built: a chaotic romp in a massive open world but all for the sake of liberating a place from the clutches of a madman. Though it could be a constant cycle of taking over bases and locations, the varied weapons and amigos spice things up. Finally, the game's villain and its other characters, including the protagonist themselves, give the otherwise predictable story a bit of an edge.